當(dāng)我制作子彈時(shí),我遇到了這個(gè)錯(cuò)誤,我不知道為什么它不起作用,因?yàn)樵谖抑谱髯訌楊愔?,它工作得很好。我嘗試重寫(xiě)這部分代碼,但沒(méi)有成功self.rect = pygame.Rect(x,y,width,height) TypeError:參數(shù)必須是矩形樣式對(duì)象盡管我確信我寫(xiě)的是正確的,但我不知道如何修復(fù)該錯(cuò)誤。錯(cuò)誤發(fā)生在我的玩家類別中玩家類別以及發(fā)生錯(cuò)誤的情況# Class Playerclass player: def __init__(self,x,y,width,height,color): self.x = x self.y = y self.width = width self.height = height self.speed = 4 self.color = color self.rect = pygame.Rect(x,y,width,height) self.ss1 = pygame.image.load("heroplane1.png") self.ss1 = pygame.transform.scale(self.ss1,(self.ss1.get_width()//9,self.ss1.get_height()//9)) def draw(self): self.rect.topleft=(self.x,self.y) pygame.draw.rect(window,self.color,self.rect) player_rect = self.ss1.get_rect(center = self.rect.center) player_rect.centerx += -7 player_rect.centery += -6 window.blit(self.ss1,player_rect)
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揚(yáng)帆大魚(yú)
TA貢獻(xiàn)1799條經(jīng)驗(yàn) 獲得超9個(gè)贊
問(wèn)題出在線路上
if len(bullets) < 5: # This will make sure we cannot exceed 5 bullets on the screen at once bullets.append(player(round(playerman.x+playerman.width//2), round(playerman.y + playerman.height//2), 6, (255,255,255), white))
你正試圖通過(guò)(255,255,255)
高度。它必須是一個(gè)數(shù)字,而不是一個(gè)元組。
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