2 回答

TA貢獻1865條經驗 獲得超7個贊
Javascript 不會通過引用傳遞變量 - 因此您對函數所做的任何修改playerScore和computerScore內部修改calcScore()都只是該函數的局部修改。
您可以做的是制作playerScore全局computerScore變量。這樣任何修改都將在全局范圍內。或者,您可以calcScore()返回修改后的值。
使用全局方法:
<script>
let playerScore = 0;
let computerScore = 0;
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
computerSelection = computerSelection.toLowerCase();
if (playerSelection === computerSelection) {
return "draw";
}
else if (playerSelection === "rock"){
if (computerSelection === "scissors") return "win";
else if (computerSelection === "paper") return "lose";
}
else if (playerSelection === "paper"){
if (computerSelection === "scissors") return "lose";
else if (computerSelection === "rock") return "win";
}
else if (playerSelection === "scissors"){
if (computerSelection === "rock") return "lose";
else if (computerSelection === "paper") return "win";
}
}
function computerSelection() {
let selection = ["rock", "paper", "scissors"];
return selection[Math.floor(Math.random() * selection.length)];
}
function calcScore(result) {
if (result === "win") {
playerScore += 1;
console.log("win");
}
else if (result === "lose") {
computerScore += 1;
console.log("lose");
}
else if (result === "draw") {
playerScore += 1;
computerScore += 1;
}
}
function game() {
for (let i = 1; i <= 5; i++) {
let result = playRound(prompt("Select rock, paper, or scissors!"), computerSelection());
calcScore(result);
console.log(`You have ${playerScore} points! Computer has ${computerScore} points!`);
}
playerScore, computerScore = 0, 0;
}
</script>
替代方法:
<script>
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
computerSelection = computerSelection.toLowerCase();
if (playerSelection === computerSelection) {
return "draw";
}
else if (playerSelection === "rock"){
if (computerSelection === "scissors") return "win";
else if (computerSelection === "paper") return "lose";
}
else if (playerSelection === "paper"){
if (computerSelection === "scissors") return "lose";
else if (computerSelection === "rock") return "win";
}
else if (playerSelection === "scissors"){
if (computerSelection === "rock") return "lose";
else if (computerSelection === "paper") return "win";
}
}
function computerSelection() {
let selection = ["rock", "paper", "scissors"];
return selection[Math.floor(Math.random() * selection.length)];
}
function calcScore(result, playerScore, computerScore) {
if (result === "win") {
playerScore += 1;
console.log("win");
}
else if (result === "lose") {
computerScore += 1;
console.log("lose");
}
else if (result === "draw") {
playerScore += 1;
computerScore += 1;
}
return [playerScore, computerScore];
}
function game() {
let playerScore = 0;
let computerScore = 0;
for (let i = 1; i <= 5; i++) {
let result = playRound(prompt("Select rock, paper, or scissors!"), computerSelection());
let scores = calcScore(result, playerScore, computerScore);
playerScore += scores[0];
computerScore += scores[1];
console.log(`You have ${playerScore} points! Computer has ${computerScore} points!`);
}
playerScore, computerScore = 0, 0;
}
</script>

TA貢獻1934條經驗 獲得超2個贊
你兩次定義了這兩個變量,所以現在我很困惑。您是否希望能夠在游戲函數中重用這些變量而無需重新定義它們?因為如果是這樣的話,那么它們應該是全局變量而不是函數參數(您將無法在該函數之外使用函數參數中定義的變量)。
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