在我的 three.js 項目中,我像這樣設(shè)置我的場景和相機: var container = document.getElementById('container'); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setAnimationLoop(render); renderer.outputEncoding = THREE.sRGBEncoding; renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1.25; container.appendChild(renderer.domElement); window.addEventListener('resize', onWindowResize, false); stats = new Stats(); container.appendChild(stats.dom); // camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 0.1, 100); camera.position.set(3.5, 2, - 2.5); controls = new OrbitControls(camera, container); controls.target.set(0, 0.5, 0); controls.update(); scene = new THREE.Scene(); scene.background = new THREE.Color(0xeeeeee); scene.environment = new RoomEnvironment(renderer); scene.fog = new THREE.Fog(0xeeeeee, 10, 50); ...好吧,我的場景是這樣開始的:我想開始加倍我的對象,像這樣:我嘗試:camera.zoom.set(2);但什么也沒發(fā)生所以我嘗試定義一個vector3(2,2,2)并縮放我的對象:myobj.scale.set(myVector3);沒有什么。有人可以幫助我用更大的對象開始我的場景嗎?
三.js 初始化與靠近相機的對象
達令說
2022-10-21 11:10:21