1 回答

TA貢獻1842條經(jīng)驗 獲得超21個贊
試試這個:/* 將它附加到場景中的任何對象上,以使其工作 */
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MainThread : MonoBehaviour {
class CallInfo
{
public Function func;
public object parameter;
public CallInfo(Function Func, object Parameter)
{
func = Func;
parameter = Parameter;
}
public void Execute()
{
func(parameter);
}
}
public delegate void Function(object parameter);
public delegate void Func();
static List<CallInfo> calls = new List<CallInfo>();
static List<Func> functions = new List<Func>();
static Object callsLock = new Object();
static Object functionsLock = new Object();
void Start()
{
calls = new List<CallInfo>();
functions = new List<Func>();
StartCoroutine(Executer());
}
public static void Call(Function Func, object Parameter)
{
lock(callsLock)
{
calls.Add(new CallInfo(Func, Parameter));
}
}
public static void Call(Func func)
{
lock(functionsLock)
{
functions.Add(func);
}
}
IEnumerator Executer()
{
while(true)
{
yield return new WaitForSeconds(0.01f);
while(calls.Count > 0)
{
calls[0].Execute();
lock(callsLock)
{
calls.RemoveAt(0);
}
}
while(functions.Count > 0)
{
functions[0]();
lock(functionsLock)
{
functions.RemoveAt(0);
}
}
}
}
}
像這樣打電話
MainThread.Call(YourFunction);
MainThread.Call(YourFunction, parameters);
我認為您的問題是您正在從另一個不允許的線程調(diào)用 Unity 方法
- 1 回答
- 0 關(guān)注
- 236 瀏覽
添加回答
舉報