敵人在屏幕上方生成并試圖在屏幕中間跟隨玩家,但當它靠近玩家時,游戲會因錯誤而不是游戲結(jié)束而崩潰。如何在敵人類 update() 方法中傳遞玩家坐標而不是 600,325,即窗口的高度、寬度。我想讓敵人跟隨玩家并在玩家外部的隨機位置而不是僅從屏幕上方生成敵人,以及如何隨著分數(shù)的增加而增加敵人。我得到的錯誤是:dirvect.normalize()ValueError: Can't normalize Vector of length Zero下面的代碼是類敵人:class Mob(pg.sprite.Sprite): def __init__(self): pg.sprite.Sprite.__init__(self) self.image = pg.image.load('enemy.png').convert_alpha() self.image = pg.transform.smoothscale(pg.image.load('enemy.png'), (33, 33)) self.image_orig = self.image.copy() self.radius = int(29 * .80 / 2) self.rect = self.image.get_rect() self.rect.x = random.randrange(width - self.rect.width) self.rect.y = random.randrange(-100, -40) self.speed = 4 self.rot = 0 self.rot_speed = 5 self.last_update = pg.time.get_ticks() def rotate(self): now = pg.time.get_ticks() if now - self.last_update > 50: self.last_update = now self.rot = (self.rot + self.rot_speed) % 360 new_image = pg.transform.rotozoom(self.image_orig, self.rot, 1) old_center = self.rect.center self.image = new_image self.rect = self.image.get_rect() self.rect.center = old_center def update(self): self.rotate() dirvect = pg.math.Vector2(600 - self.rect.x, 325 - self.rect.y) dirvect.normalize() # Move along this normalized vector towards the player at current speed. dirvect.scale_to_length(self.speed) self.rect.move_ip(dirvect) if self.rect.top > height + 10 or self.rect.left < -25 or self.rect.right > width + 20: self.rect.x = random.randrange(width - self.rect.width) self.rect.y = random.randrange(-100, -40) self.speed = random.randrange(1, 4)以下是用于添加敵人: for i in range(5): m = Mob() all_sprites.add(m) mobs.add(m) score = 0
敵人跟隨中間的玩家
ibeautiful
2022-04-23 21:05:48