我正在嘗試一種實(shí)現(xiàn)自寫文本的方法,就像你通常在 2D 游戲中看到的那樣,但我發(fā)現(xiàn)自己陷入了懸崖,換句話說,我想我被卡住了在這種特殊情況下,什么是不錯(cuò)的谷歌搜索?private IEnumerator Narrative(string line, float seconds){ transform.GetChild(narratorPanel).GetComponent<CanvasGroup>().alpha = 1f; /* Begin narrative */ for (int i = 0; i < 10000; i++) { while (seconds >= 0) { seconds -= Time.smoothDeltaTime; // ( seconds / line.Length ) = distance between each character in a timeframe // By the end the entire line must be displayed and chances are it's going to disappear immediately after the last character so I'll also have to implement some kind of padding so that the user is able to read it yield return null; } } transform.GetChild(narratorPanel).GetComponent<CanvasGroup>().alpha = 0f; /* End narrative */}
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TA貢獻(xiàn)1802條經(jīng)驗(yàn) 獲得超10個(gè)贊
您以這種方式實(shí)施您的想法是否有原因?考慮以下方法,看看它是否符合您想要實(shí)現(xiàn)的目標(biāo)。
IEnumerator WriteText(string Text,float interval)
{
string dummyText = "";
foreach(char s in Text)
{
dummyText += s;
//write to the text object
_TextObject.text = dummyText;
yield return new WaitForSeconds(interval);
}
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