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TA貢獻1735條經驗 獲得超5個贊
使用 Windows DLL 是(在我看來)直接使用 Win32 API 的最佳方式。
如果您查看src/syscallGo 安裝目錄,您可以找到一個名為mksyscall_windows.go的文件。這似乎是 Go 團隊管理他們所有 DLL 包裝器的方式。
使用go generate生成的代碼
看看syscall_windows.go如何使用它。具體有以下go generate命令:
//go:generate go run mksyscall_windows.go -output zsyscall_windows.go syscall_windows.go security_windows.go
定義 Win32 API 類型
然后他們定義他們的類型。您需要自己手動執(zhí)行此操作。
有時這是一個挑戰(zhàn),因為保持結構字段的大小和對齊方式至關重要。我使用Visual Studio 社區(qū)版來瀏覽 Microsoft 定義的大量基本類型,以確定它們的 Go 等價物。
Windows 對字符串使用 UTF16。因此,您會將這些表示為*uint16. 用于syscall.UTF16PtrFromString從 Go 字符串生成一個。
注釋要導出的 Win32 API 函數(shù)
重點mksyscall_windows.go是生成所有樣板代碼,以便您最終得到一個為您調用 DLL 的 Go 函數(shù)。
這是通過添加注釋(Go 注釋)來實現(xiàn)的。
例如,syscall_windows.go您有這些注釋:
//sys GetLastError() (lasterr error)
//...
//sys CreateHardLink(filename *uint16, existingfilename *uint16, reserved uintptr) (err error) [failretval&0xff==0] = CreateHardLinkW
mksyscall_windows.go有文檔注釋可以幫助您弄清楚這是如何工作的。您還可以在zsyscall_windows.go 中查看 go 生成的代碼。
跑 go generate
很簡單,只需運行:
go generate
例子:
對于您的示例,創(chuàng)建一個名為的文件win32_windows.go:
package win32
//go generate go run mksyscall_windows.go -output zwin32_windows.go win32_windows.go
type (
LPVOID uintptr
LMSTR *uint16
DWORD uint32
LPBYTE *byte
LPDWORD *uint32
LPWSTR *uint16
NET_API_STATUS DWORD
USER_INFO_1 struct {
Usri1_name LPWSTR
Usri1_password LPWSTR
Usri1_password_age DWORD
Usri1_priv DWORD
Usri1_home_dir LPWSTR
Usri1_comment LPWSTR
Usri1_flags DWORD
Usri1_script_path LPWSTR
}
GROUP_USERS_INFO_0 struct {
Grui0_name LPWSTR
}
USER_INFO_1003 struct {
Usri1003_password LPWSTR
}
)
const (
// from LMaccess.h
USER_PRIV_GUEST = 0
USER_PRIV_USER = 1
USER_PRIV_ADMIN = 2
UF_SCRIPT = 0x0001
UF_ACCOUNTDISABLE = 0x0002
UF_HOMEDIR_REQUIRED = 0x0008
UF_LOCKOUT = 0x0010
UF_PASSWD_NOTREQD = 0x0020
UF_PASSWD_CANT_CHANGE = 0x0040
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED = 0x0080
UF_TEMP_DUPLICATE_ACCOUNT = 0x0100
UF_NORMAL_ACCOUNT = 0x0200
UF_INTERDOMAIN_TRUST_ACCOUNT = 0x0800
UF_WORKSTATION_TRUST_ACCOUNT = 0x1000
UF_SERVER_TRUST_ACCOUNT = 0x2000
UF_ACCOUNT_TYPE_MASK = UF_TEMP_DUPLICATE_ACCOUNT |
UF_NORMAL_ACCOUNT |
UF_INTERDOMAIN_TRUST_ACCOUNT |
UF_WORKSTATION_TRUST_ACCOUNT |
UF_SERVER_TRUST_ACCOUNT
UF_DONT_EXPIRE_PASSWD = 0x10000
UF_MNS_LOGON_ACCOUNT = 0x20000
UF_SMARTCARD_REQUIRED = 0x40000
UF_TRUSTED_FOR_DELEGATION = 0x80000
UF_NOT_DELEGATED = 0x100000
UF_USE_DES_KEY_ONLY = 0x200000
UF_DONT_REQUIRE_PREAUTH = 0x400000
UF_PASSWORD_EXPIRED = 0x800000
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION = 0x1000000
UF_NO_AUTH_DATA_REQUIRED = 0x2000000
UF_PARTIAL_SECRETS_ACCOUNT = 0x4000000
UF_USE_AES_KEYS = 0x8000000
UF_SETTABLE_BITS = UF_SCRIPT |
UF_ACCOUNTDISABLE |
UF_LOCKOUT |
UF_HOMEDIR_REQUIRED |
UF_PASSWD_NOTREQD |
UF_PASSWD_CANT_CHANGE |
UF_ACCOUNT_TYPE_MASK |
UF_DONT_EXPIRE_PASSWD |
UF_MNS_LOGON_ACCOUNT |
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED |
UF_SMARTCARD_REQUIRED |
UF_TRUSTED_FOR_DELEGATION |
UF_NOT_DELEGATED |
UF_USE_DES_KEY_ONLY |
UF_DONT_REQUIRE_PREAUTH |
UF_PASSWORD_EXPIRED |
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION |
UF_NO_AUTH_DATA_REQUIRED |
UF_USE_AES_KEYS |
UF_PARTIAL_SECRETS_ACCOUNT
FILTER_TEMP_DUPLICATE_ACCOUNT = (0x0001)
FILTER_NORMAL_ACCOUNT = (0x0002)
FILTER_INTERDOMAIN_TRUST_ACCOUNT = (0x0008)
FILTER_WORKSTATION_TRUST_ACCOUNT = (0x0010)
FILTER_SERVER_TRUST_ACCOUNT = (0x0020)
LG_INCLUDE_INDIRECT = (0x0001)
// etc...
)
//sys NetApiBufferFree(Buffer LPVOID) (status NET_API_STATUS) = netapi32.NetApiBufferFree
//sys NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) = netapi32.NetUserAdd
//sys NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (status NET_API_STATUS) = netapi32.NetUserChangePassword
//sys NetUserDel(servername LPCWSTR, username LPCWSTR) (status NET_API_STATUS) = netapi32.NetUserDel
//sys NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (status NET_API_STATUS) = netapi32.NetUserEnum
//sys NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (status NET_API_STATUS) = netapi32.NetUserGetGroups
//sys NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (status NET_API_STATUS) = netapi32.NetUserSetGroups
//sys NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) = netapi32.NetUserSetInfo
運行后go generate(只要你復制mksyscall_windows.go到同一個目錄下),你將有一個名為“zwin32_windows.go”的文件(類似這樣):
// MACHINE GENERATED BY 'go generate' COMMAND; DO NOT EDIT
package win32
import "unsafe"
import "syscall"
var _ unsafe.Pointer
var (
modnetapi32 = syscall.NewLazyDLL("netapi32.dll")
procNetApiBufferFree = modnetapi32.NewProc("NetApiBufferFree")
procNetUserAdd = modnetapi32.NewProc("NetUserAdd")
procNetUserChangePassword = modnetapi32.NewProc("NetUserChangePassword")
procNetUserDel = modnetapi32.NewProc("NetUserDel")
procNetUserEnum = modnetapi32.NewProc("NetUserEnum")
procNetUserGetGroups = modnetapi32.NewProc("NetUserGetGroups")
procNetUserSetGroups = modnetapi32.NewProc("NetUserSetGroups")
procNetUserSetInfo = modnetapi32.NewProc("NetUserSetInfo")
)
func NetApiBufferFree(Buffer LPVOID) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall(procNetApiBufferFree.Addr(), 1, uintptr(Buffer), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserAdd.Addr(), 4, uintptr(servername), uintptr(level), uintptr(buf), uintptr(parm_err), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserChangePassword.Addr(), 4, uintptr(domainname), uintptr(username), uintptr(oldpassword), uintptr(newpassword), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserDel(servername LPCWSTR, username LPCWSTR) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall(procNetUserDel.Addr(), 2, uintptr(servername), uintptr(username), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall9(procNetUserEnum.Addr(), 8, uintptr(servername), uintptr(level), uintptr(filter), uintptr(unsafe.Pointer(bufptr)), uintptr(prefmaxlen), uintptr(entriesread), uintptr(totalentries), uintptr(resume_handle), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall9(procNetUserGetGroups.Addr(), 7, uintptr(servername), uintptr(username), uintptr(level), uintptr(unsafe.Pointer(bufptr)), uintptr(prefmaxlen), uintptr(entriesread), uintptr(totalentries), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserSetGroups.Addr(), 5, uintptr(servername), uintptr(username), uintptr(level), uintptr(buf), uintptr(num_entries), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserSetInfo.Addr(), 5, uintptr(servername), uintptr(username), uintptr(level), uintptr(buf), uintptr(parm_err), 0)
status = NET_API_STATUS(r0)
return
}
顯然,大部分工作是將 Win32 類型轉換為它們的 Go 等價物。
隨意在syscall包中閑逛- 他們通常已經定義了您可能感興趣的結構。
ZOMG 認真的??1!2 辛苦了!
它比手工編寫代碼要好。并且不需要 CGo!
免責聲明:我還沒有測試上面的代碼來驗證它確實可以滿足您的需求。使用 Win32 API 本身就是一種樂趣。
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