在我的 Unity 項(xiàng)目中,我有一個(gè)附加到幾個(gè)預(yù)制件的腳本。每隔幾秒鐘就會(huì)產(chǎn)生一個(gè)隨機(jī)預(yù)制件。這是我所附腳本的一部分:private void OnCollisionEnter2D(Collision2D collision){ if (collision.transform.CompareTag("ground")) { if (transform.gameObject.name == "FallingKeule(Clone)") { Destroy(transform.gameObject); } if (transform.gameObject.name == "FallingHeart(Clone)") { Destroy(transform.gameObject); } if (transform.gameObject.name == "FallingCup(Clone)") { Destroy(transform.gameObject); } else { print("You lost a life!"); Player.GetComponent<Colliding>().LostLife(); Destroy(transform.gameObject); } }}如果一個(gè)游戲?qū)ο笫请S機(jī)產(chǎn)生的并且它擊中了地面,并且它是一個(gè)“FallingKeule(Clone)” -->“(Clone)”,因?yàn)轭A(yù)制件是通過它的初始化代碼來克隆的if (transform.gameObject.name == "FallingKeule(Clone)") 沒有完成!else代碼已經(jīng)完成:else{ print("You lost a life!"); Player.GetComponent<Colliding>().LostLife(); Destroy(transform.gameObject);}
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