Android相機(jī)無(wú)法使用。startPreview失敗這是Activity類(lèi):public class NightCamActivity extends Activity {
private GLSurfaceView mGLView;
CameraSurfaceView surface_view;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create a GLSurfaceView instance and set it
// as the ContentView for this Activity
Debug.out("Welcome");
surface_view = new CameraSurfaceView(this);
mGLView = new MySurfaceView(this);
setContentView(mGLView);
addContentView(surface_view, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
}
@Override
protected void onPause() {
super.onPause();
// The following call pauses the rendering thread.
// If your OpenGL application is memory intensive,
// you should consider de-allocating objects that
// consume significant memory here.
mGLView.onPause();
}
@Override
protected void onResume() {
super.onResume();
// The following call resumes a paused rendering thread.
// If you de-allocated graphic objects for onPause()
// this is a good place to re-allocate them.
mGLView.onResume();
}}MySurfaceView類(lèi):class MySurfaceView extends GLSurfaceView{
public MySurfaceView(NightCamActivity context){
super(context);
// Create an OpenGL ES 2.0 context.
Debug.out("Mysurfaceview welcome");
setEGLContextClientVersion(2);
// Set the Renderer for drawing on the GLSurfaceView
MyRenderer renderer = new MyRenderer();
renderer.takeContext(context);
context.surface_view.renderer = renderer;
setRenderer(renderer);
}}
Android相機(jī)無(wú)法使用。startPreview失敗
繁華開(kāi)滿天機(jī)
2019-08-27 17:18:23