#include?"clockLayer.h"
?
bool?clockLayer::init()
{
????Size?winSize?=?Director::getInstance()->getWinSize();//獲取窗口大小
????MenuItemLabel?*?menuItem?=?MenuItemLabel::create(Label::createWithSystemFont
????????("back","",32),CC_CALLBACK_1(clockLayer::menuCallBack,this));
????menuItem->setPosition(Vec2(winSize.width*0.9,winSize.height*0.9));//屏幕右上角
????auto?menu?=?Menu::create(menuItem,NULL);
????menu->setPosition(Point::ZERO);
????this->addChild(menu);
?
????ahour?=?Sprite::create("resource\shi.png");
????ahour->setPosition(Vec2(winSize.width/2,winSize.height/2));
????ahour->setScale(0.5);//圖片較大,縮放成原來的0.5倍
????this->addChild(ahour);
?
????aminute?=?Sprite::create("resource/fen.jpg");
????aminute->setPosition(Vec2(winSize.width/2,winSize.height/2));
????aminute->setScale(0.5);//圖片較大,縮放成原來的0.5倍
????this->addChild(aminute);
?
????asecond?=?Sprite::create("resource/miao.jpg");
????asecond->setPosition(Vec2(winSize.width/2,winSize.height/2));
????asecond->setScale(0.5);//圖片較大,縮放成原來的0.5倍
????this->addChild(asecond);
?
????abackground?=?Sprite::create("resource\background.jpg");
//??abackground?=?Sprite::createWithSpriteFrame("resource\background.jpg");
//??abackground?=?Sprite::create("Mygame\resource\HelloWorld.png");
????abackground->setPosition(Vec2(winSize.width*0.5,winSize.height*0.5));
????abackground->setScale(0.5);//圖片較大,縮放成原來的0.5倍
????this->addChild(abackground,1);
?
????return?true;
?
}
?
void?clockLayer::menuCallBack(Ref?*pSender)
{
?
?
}
void?clockLayer::timeUpdate(float?dt)
{
?
?
}
c++調(diào)用了圖片,程序編譯通過了,運(yùn)行不了
1325558944
2017-06-24 22:22:43