public?void RecursRender(?TriTreeNode?tri,?int?leftX,?int?leftY,?int?rightX,?int?rightY,?int?apexX,?int?apexY,?GL10?gl?)
?????????????????{
if?(?tri.LeftChild?!=?null?)
{
int?centerX?=?(leftX?+?rightX)>>1;
int?centerY?=?(leftY?+?rightY)>>1;
RecursRender(?tri.LeftChild,??apexX,???apexY,?leftX,?leftY,?centerX,?centerY,?GL10?gl?);
RecursRender(?tri.RightChild,?rightX,?rightY,?apexX,?apexY,?centerX,?centerY,?GL10?gl?);
}
else{
//省略,不是重點(diǎn)
}
}//這里GL10?gl這個(gè)參數(shù)分別在定義時(shí)和迭代都調(diào)用合法么?事實(shí)上,eclipse報(bào)錯(cuò)了,提示GL10?cannot?be?resolved?to?a?variable,應(yīng)該如何修改
1 回答

JustV
TA貢獻(xiàn)3條經(jīng)驗(yàn) 獲得超1個(gè)贊
已經(jīng)檢查出錯(cuò)誤了。。。在遞歸調(diào)用時(shí),gl變量直接填變量名就行了,不該繼續(xù)帶著類型名!
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