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提交代碼的慕課網(wǎng)郵箱是什么,求告知

提交代碼的慕課網(wǎng)郵箱是什么,求告知

紀(jì)無涯 2016-03-22 16:00:25
求大神指點能在哪些部分精簡,還有面向?qū)ο笏枷胗心男┎蛔?,類和方法的分配是否合? package?簡易撲克牌; public?class?Attribute{ private?String?value;//點數(shù) private?String?color;//花色 public?Attribute(String?value,String?color){//承載并初始化一張撲克牌 this.value=value; this.color=color; } public?boolean?equals(Attribute?att)?{//判斷兩張撲克牌是否相同 if(att==null)return?false; if(att==this)return?true; if(att?instanceof?Attribute) return?(att.value).equals(this.value)&&(att.color).equals(this.color); return?false; } public?String?getValue()?{ return?value; } public?String?getColor()?{ return?color; } } package?簡易撲克牌; import?java.util.ArrayList; import?java.util.Collections; import?java.util.Comparator; import?java.util.List; import?java.util.Scanner; public?class?WanJia?{ private?String?ID;//玩家id private?String?Name;//玩家姓名 private?List<Attribute>?shouPai; private?Scanner?input=new?Scanner(System.in); public?WanJia(){//創(chuàng)建并初始化玩家 System.out.print("ID:"); this.ID=input.next(); System.out.print("Name:"); this.Name=input.next(); this.shouPai=new?ArrayList<Attribute>(); } public?List<Attribute>?getShouPai()?{ return?shouPai; } public?void?setShouPai(List<Attribute>?shouPai)?{ this.shouPai?=?shouPai; } public?String?getID()?{ return?ID; } public?String?getName()?{ return?Name; } } package?簡易撲克牌; import?java.util.ArrayList; import?java.util.Comparator; import?java.util.List; import?java.util.Random; public?class?PuKePai?implements?Comparator<Attribute>{ final?String[]?values={"1","2","3","4","5","6","7","8","9","10","J","Q","K"};//一副撲克牌的所有點數(shù) final?String[]?colors={"方塊","梅花","紅桃","黑桃"};//一副撲克牌的所有花色 private?List<Attribute>?pukepai;//承載一副撲克牌 private?Random?random=new?Random();//創(chuàng)建隨機(jī)數(shù) public?PuKePai(){//創(chuàng)建并初始化一副撲克牌 this.pukepai=new?ArrayList<Attribute>(); for(int?i=0;i<values.length;i++){ for(int?j=0;j<colors.length;j++){ Attribute?att=new?Attribute(values[i],colors[j]); ???? this.pukepai.add(att); } } } public?void?showAll(){//輸出整副撲克牌 int?count=0; for(int?i=0;i<this.pukepai.size();i++){ System.out.print(this.pukepai.get(i).getColor()+this.pukepai.get(i).getValue()); count++; if(count==4){ System.out.print("\t"); }else?if(count==8){ System.out.println(); count=0; }else{ System.out.print("?"); } } System.out.println(); } public?void?XiPai(){//洗牌,返回洗完后的撲克牌 List<Attribute>?npkp=new?ArrayList<Attribute>(); if(this.pukepai!=null){ while(this.pukepai.size()!=0){ int?i=random.nextInt(this.pukepai.size()); if(!npkp.contains(this.pukepai.get(i))){ ???? npkp.add(this.pukepai.get(i)); ???? this.pukepai.remove(i); } } }else{ System.out.println("該撲克牌尚未進(jìn)行初始化"); } this.pukepai=npkp; } public?List<Attribute>?FaPai(int?num){//發(fā)牌,返回發(fā)手牌 List<Attribute>?npkp=new?ArrayList<Attribute>(); if(num>0||num<=52/num){ for(int?j=0;j<num;j++){ int?i=random.nextInt(this.pukepai.size()); npkp.add(this.pukepai.get(i)); this.pukepai.remove(i); } }else{ System.out.println("輸入的手牌數(shù)量應(yīng)該介于0-52"); } return?npkp; } @Override public?int?compare(Attribute?a1,?Attribute?a2)?{//重寫比較規(guī)則 PuKePai?pk=new?PuKePai(); for(int?i=0;i<pk.getPukepai().size();i++){ if(a1.equals(pk.getPukepai().get(i)))return?-1; if(a2.equals(pk.getPukepai().get(i)))return?1; } return?0; } public?void?setPukepai(List<Attribute>?pukepai)?{ this.pukepai?=?pukepai; } public?List<Attribute>?getPukepai()?{ return?pukepai; } } package?簡易撲克牌; import?java.util.ArrayList; import?java.util.Collections; import?java.util.List; import?java.util.Scanner; public?class?Test?{ private?static?Scanner?input=new?Scanner(System.in);//輸入流 public?static?void?main(String?args[]){ int?IF=0;//是否進(jìn)入游戲 System.out.println("-----------------歡迎來到簡易撲克牌游戲-----------------"); System.out.println("操作指南:\t1-進(jìn)入游戲\t0-退出"); System.out.print("請輸入您的選擇:"); try{ ???? IF=input.nextInt(); }catch(Exception?e){ System.out.println("命令錯誤,請輸入數(shù)字命令:"); Scanner?input=new?Scanner(System.in); } while(IF!=0){//IF!=0,則進(jìn)入游戲 System.out.println("-----------------游戲開始-----------------\n"); System.out.println("------------正在創(chuàng)建撲克牌------------\n");//創(chuàng)建并初始化撲克牌 PuKePai?puke=new?PuKePai(); puke.showAll(); System.out.println("------------創(chuàng)建撲克牌成功------------\n"); System.out.print("請輸入要創(chuàng)建的玩家數(shù)量:");//創(chuàng)建并初始化玩家 int?numWJ=input.nextInt();//玩家數(shù)量 WanJia[]?wjs=new?WanJia[numWJ];//承載多個玩家 System.out.println("------------正在創(chuàng)建玩家信息------------\n"); for(int?i=0;i<numWJ;i++){ ???? System.out.println("------------正在創(chuàng)建玩家"+(i+1)+"------------\n"); ???? wjs[i]=new?WanJia(); ???? System.out.println("玩家"+(i+1)+"創(chuàng)建成功----ID:"+wjs[i].getID()+"\tName:"+wjs[i].getName()); } System.out.println("------------所有玩家創(chuàng)建完畢------------\n"); System.out.println("------------開始洗牌------------\n");//洗牌并輸出 puke.XiPai(); puke.showAll(); System.out.println("------------洗牌完畢------------\n"); System.out.print("請輸入每個玩家的手牌數(shù)量:");//發(fā)牌并對玩家手牌排序后輸出 int?numSP=input.nextInt(); System.out.println("------------開始發(fā)牌------------\n"); for(int?i=0;i<numWJ;i++){ wjs[i].setShouPai(puke.FaPai(numSP)); System.out.print("玩家"+wjs[i].getName()+"的手牌:"); Collections.sort(wjs[i].getShouPai(),new?PuKePai());//排序,sort通過Comparator重寫compare規(guī)則 for(int?j=0;j<numSP;j++){ System.out.print(wjs[i].getShouPai().get(j).getColor()+wjs[i].getShouPai().get(j).getValue()); System.out.print("?"); } System.out.println(); } System.out.println("\n------------發(fā)牌完畢------------\n"); System.out.println("------------開始比較大小------------\n");//對玩家每一張手牌進(jìn)行比較大小 int[]?result=new?int[numWJ]; for(int?i=0;i<numSP;i++){//手牌數(shù)量控制總的比較次數(shù) System.out.print("正在比較第"+(i+1)+"張牌:"); int?j=0; int?record=j; Attribute?max=wjs[j].getShouPai().get(i); for(j=1;j<numWJ;j++){//玩家數(shù)量控制每張牌比較次數(shù) if(puke.compare(max,?wjs[j].getShouPai().get(i))==-1){ max=wjs[j].getShouPai().get(i); record=j; } } result[record]++;//記錄每個玩家勝利的次數(shù) System.out.println("玩家"+wjs[record].getName()+"大");//輸出當(dāng)次比較勝利的玩家 } int?i=0,j=0; for(i=1;i<numWJ;i++){ if(result[j]<result[i]){ j=i; } } System.out.println("最后的贏家是:玩家"+wjs[j].getID()+"??"+wjs[j].getName()+",勝"+result[j]+"盤"); IF=0; } } }
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Miahuang

TA貢獻(xiàn)3條經(jīng)驗 獲得超0個贊

System.out.println("輸入的手牌數(shù)量應(yīng)該介于0-52");

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反對 回復(fù) 2016-03-22
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