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細(xì)心。 ?檢查一個小錯誤 ,用了3個小時。。

package?guoke.com;
/**?*?@author??guokewind?
?*?@date?創(chuàng)建時間:2015年5月4日?下午11:38:29?
?*?@version?
?*?@parameter??
?*?@since??
?*?@return??*/
/**
?*?創(chuàng)建一個撲克牌類
?*?花色黑紅梅方片用400-100表示,
?*?點數(shù)用2-14表示
?*?*/
public?class?Poker?{
????private?int?points;??//純點數(shù)102-114,202-214,302-314,402-414
????private?String?pointsString;//純點數(shù)對應(yīng)的牌點2-A
	private?String?color;//花色
????private?String?card;//牌名
????public?Poker(){
????	
????}
????public?void?creatPoker(int?points){
????	?//花色用100-400表示,點數(shù)用2-14表示
??????	??int?nm=0;
??????	??int?cl=0;
??????	??nm=points%100;
??????	??cl=points/100;
??????	??this.points=points;//?。∏f不要忘記初始化成員變量!!?
??????	??switch(nm){//將純點數(shù)轉(zhuǎn)為牌點
??????	??case?11:?this.pointsString="J";
??????	??			break;
??????	??case?12:?this.pointsString="Q";
??????	??			break;
??????	??case?13:?this.pointsString="K";
??????	??			break;
??????	??case?14:?this.pointsString="A";
??????	??			break;
??????	??default:?this.pointsString=nm+"";
??????	??}
??????	??switch(cl){//將純點數(shù)轉(zhuǎn)為花色
??????	??case?4:??this.color="黑桃";
??????	??break;
??????	??case?3:??this.color="紅桃";
??????	??break;
??????	??case?2:??this.color="梅花";
??????	??break;
??????	??case?1:??this.color="方片";
??????	??}
??????	??this.card=color+pointsString;//將純點數(shù)轉(zhuǎn)換成牌面字符串
??????}
??????public?void?setPoints(int?points){
????	??this.points=points;
??????}
??????public?int?getPoints(){
????	??return?this.points;
??????}
??????public?void?setColor(String?color){
????	??this.color=color;
??????}
??????public?String?getColor(){
????	??return?this.color;
??????}
??????public?String?getPointsString(){
????	??return?this.pointsString;
??????}
??????public?String?getCard(){//花色用100-400表示,點數(shù)用2-14表示

????	??return?this.card;
????	??
??????}
}



package?guoke.com;

import?java.util.ArrayList;
import?java.util.List;

/**?*?@author??guokewind?
?*?@date?創(chuàng)建時間:2015年5月4日?下午11:38:43?
?*?@version?
?*?@parameter??
?*?@since??
?*?@return??*/
/*
?*?玩家類
?*/
public?class?Player?{
	private?int?ID;//玩家ID
	private?String?name;//玩家姓名
	private?List<Poker>?handCard;//玩家手牌集合
	public??Player(){
		
	}
	public?Player(int?ID,String?name){
		this.ID=ID;
		this.name=name;
		handCard=?new?ArrayList<Poker>();
	}
	public?int?getID(){
		return?ID;
	}
	public?String?getName(){
		return?name;
	}
	public?void?setHandCard(Poker?poker){
		handCard.add(poker);
	}
	public??List<Poker>??getHandCard(){//此為返回帶Poker泛型的List類型,記得加泛型!
		return?handCard;
	}
	
}



package?guoke.com;

import?java.util.ArrayList;
import?java.util.Collections;
import?java.util.InputMismatchException;
import?java.util.List;
import?java.util.Scanner;

/**?*?@author??guokewind?
?*?@date?創(chuàng)建時間:2015年5月4日?下午11:38:14?
?*?@version?
?*?@parameter??
?*?@since??
?*?@return??*/
/*
?*?游戲類
?*?撲克牌游戲,2名玩家分別輸入ID和名字后
?*?可以分別得到兩張牌,
?*?從自己的2張手牌中最大的1張牌用來比較。
?*?點數(shù)最大者獲勝,若點數(shù)相同,比較花色(黑>紅>梅>方),花色大的勝利
?*/
public?class?Game?{
	private?static?List<Poker>?pokerList=new?ArrayList<Poker>();//撲克牌集合
	private?static?List<Player>?playerList=new?ArrayList<Player>();
	/*
	?*?方法:創(chuàng)建撲克牌
	?*?從方片梅花紅桃黑桃2-k放進(jìn)pokerList中
	?*?*/
	public?void?creatPoker(){//創(chuàng)建52撲克牌,從方片梅花紅桃黑桃2-k放進(jìn)去
		System.out.print("撲克牌為:[");
		for?(int?i?=?1,m=0;?i?<=?4;?i++)?{
			for?(int?j?=?2;?j?<=14;?j++)?{
				?Poker?pk=new?Poker();
				pk.creatPoker(i*100+j);
				pokerList.add(pk);
				System.out.print(pokerList.get(m++).getCard()+",");//測試牌是否創(chuàng)建成功
			}
		}
		System.out.println("]");
	}
/*
?*洗牌,打亂牌在pokerList中的順序
?*/
	public?void?shuffle(){
	Collections.shuffle(pokerList);
//	for?(Poker?card?:?pokerList){
//		System.out.print(card.getCard());//測試是否洗牌成功
//	}
	}
/*
?*?發(fā)牌
?*?玩家a,b依次拿一張牌,并裝入handCard集合中
?*?一共拿兩次
?*/
	public?void?deal(Player?a,Player?b){
		a.setHandCard(pokerList.get(0));
		System.out.println("----玩家:"+a.getName()+"拿牌");
		b.setHandCard(pokerList.get(1));
		System.out.println("----玩家:"+b.getName()+"拿牌");
		a.setHandCard(pokerList.get(2));
		System.out.println("----玩家:"+a.getName()+"拿牌");
		b.setHandCard(pokerList.get(3));
		System.out.println("----玩家:"+b.getName()+"拿牌");
	}
/*
?*?從玩家手牌選出最大牌
?*?先比較點數(shù),點數(shù)大則返回點數(shù)大的牌
?*?如點數(shù)相等,則比較花色,返回花色大的牌
?*/
	public?Poker?chooseMax(Player?a){
		Poker?poker=a.getHandCard().get(0);
		Poker?poker2=a.getHandCard().get(1);
		int?points=poker.getPoints()%100;
		int?points2=poker2.getPoints()%100;
		if(points>points2){//比較點數(shù),返回點數(shù)大的牌
			return?poker;
		}
		else?if(points==points2){//點數(shù)相同,比較花色
			int?color=poker.getPoints()/100;//將花色轉(zhuǎn)換成可比較的整型值
			int?color2=poker2.getPoints()/100;
			if(color>color2){//返回花色大的牌
				return?poker;
			}
			??else{
				??return?poker2;
			??}
		}
		else{
			return?poker2;
		}
	}
/*
?*?看牌
?*?比較兩者的最大牌大小,返回勝者
?*/
	public?Player?cheak(Poker?poker,Poker?poker2){//poker,poker2應(yīng)分別對應(yīng)玩家1,玩家2的最大牌
		int?points=poker.getPoints()%100;
		int?points2=poker2.getPoints()%100;
		if(points>points2){//比較點數(shù),返回點數(shù)大的牌
			return?playerList.get(0);
		}
		else?if(points==points2){//點數(shù)相同,比較花色
			int?color=poker.getPoints()/100;//將花色轉(zhuǎn)換成可比較的整型值
			int?color2=poker2.getPoints()/100;
			if(color>color2){//返回花色大的牌
				return?playerList.get(0);
			}
			??else{
				??return?playerList.get(1);
			??}
		}
		else{
			return?playerList.get(1);
		}
	}
	public?static?void?main(String[]?args)?{
		//?TODO?Auto-generated?method?stub
		Game?game=new?Game();
		System.out.println("----------創(chuàng)建撲克牌--------");
		System.out.println("----------撲克牌創(chuàng)建成功----");
		game.creatPoker();
		System.out.println("----------開始洗牌----------");
		game.shuffle();
		System.out.println("----------洗牌結(jié)束----------");
		System.out.println("----------創(chuàng)建玩家----------");
		Scanner?scan=new?Scanner(System.in);
		int?number=1;//用來顯示是?第幾位玩家
		while(playerList.size()!=2){
			int?i=0;
			int?ID=0;
			String?name=null;
			while(i==0){
			try{System.out.println("請輸入第"+number+"位玩家的ID和姓名");
			System.out.println("請輸入ID,按回車鍵確定");
			ID=scan.nextInt();
			i++;
			number++;
			}catch(InputMismatchException?e){
			System.out.println("請輸入整數(shù)哦~");
			scan.next();//此處用來消除之前的輸入,否則會一直報錯
				}
			}
		System.out.println("請輸入名字,按回車鍵確定");
		?name=scan.next();
		playerList.add(new?Player(ID,name));
			}
		System.out.println("----歡迎玩家:"+playerList.get(0).getName());
		System.out.println("----歡迎玩家:"+playerList.get(1).getName());
		System.out.println("----------開始發(fā)牌----------");
		game.deal(playerList.get(0),?playerList.get(1));//發(fā)牌
		Poker?poker=game.chooseMax(playerList.get(0));//玩家1的最大牌
		Poker?poker2=game.chooseMax(playerList.get(1));//玩家2的最大牌
		Player?winner=game.cheak(poker,poker2);
		System.out.println("--------玩家:"+winner.getName()+"獲勝--------");
		System.out.println("玩家各自的手牌為:");
		Poker?handPoker=playerList.get(0).getHandCard().get(0);
		Poker?handPoker2=playerList.get(0).getHandCard().get(1);
		Poker?handPoker3=playerList.get(1).getHandCard().get(0);
		Poker?handPoker4=playerList.get(1).getHandCard().get(1);
		System.out.println("玩家"+playerList.get(0).getName()+":["+handPoker.getCard()+","+handPoker2.getCard()+"]");
		System.out.println("玩家"+playerList.get(1).getName()+":["+handPoker3.getCard()+","+handPoker4.getCard()+"]");
	}
}


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3 回答

666666

0 回復(fù) 有任何疑惑可以回復(fù)我~

不錯 ?想法很好,比我那笨笨的代碼簡單明了

0 回復(fù) 有任何疑惑可以回復(fù)我~

大神,求幫助。

0 回復(fù) 有任何疑惑可以回復(fù)我~

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