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作業(yè)完成了。歡迎噴和完善。都是初學(xué)者共同進(jìn)步。

package?com.puke;

public?class?Poker?{
	/**
	?*?撲克類
	?*/
	private?String?num;???//撲克點(diǎn)
	private?String?flower;??//撲克花
	private?String?poker;???//一張撲克
	public??Poker(String?pnum,String?pflower)?{
		this.num?=?pnum;
		this.flower?=?pflower;
		this.poker?=?pflower+pnum;
	}
	
	/**
	?*?獲取撲克點(diǎn)數(shù)
	?*?@return
	?*?由于根據(jù)默認(rèn)字符串的比較規(guī)則??10是比2?.?3?.??4?....9?要小的???
	?*?字符串的默認(rèn)排序規(guī)則是??先排數(shù)字第一位??如果相等比較第二位?..?然后在大寫字母???小寫字母??依次類推
	?*?這里的??10?J?Q?K?A??要返回一個(gè)數(shù)字類型的字符串?用來(lái)給撲克排序?
	?*/
	public?String?getPokerNum(){
		if?(this.num?==?"10")?{
			this.num?=?"91";
		}else?if?(this.num?==?"J")?{
			this.num?=?"92";
		}else?if?(this.num?==?"Q")?{
			this.num?=?"93";
		}else?if?(this.num?==?"K")?{
			this.num?=?"94";
		}else?if?(this.num?==?"A")?{
			this.num?=?"1";
		}
		return?this.num;
	}
	
	/**
	?*?獲取撲克的花
	?*?@return
	?*/
	public?String?getPokerFlower(){
	????return?this.flower;	
	}
	
	@Override
	public?String?toString()?{
		return??poker;
	}
	@Override
	public?int?hashCode()?{
		final?int?prime?=?31;
		int?result?=?1;
		result?=?prime?*?result?+?((flower?==?null)???0?:?flower.hashCode());
		result?=?prime?*?result?+?((num?==?null)???0?:?num.hashCode());
		return?result;
	}
	@Override
	public?boolean?equals(Object?obj)?{
		if?(this?==?obj)
			return?true;
		if?(obj?==?null)
			return?false;
		if?(!(obj?instanceof?Poker))
			return?false;
		Poker?other?=?(Poker)?obj;
		if?(flower?==?null)?{
			if?(other.flower?!=?null)
				return?false;
		}?else?if?(!flower.equals(other.flower))
			return?false;
		if?(num?==?null)?{
			if?(other.num?!=?null)
				return?false;
		}?else?if?(!num.equals(other.num))
			return?false;
		return?true;
	}
}

==================================================================
package?com.puke;

import?java.util.Comparator;

public?class?PokerComparator?implements?Comparator<Poker>?{
	/**
	?*?比較規(guī)則類
	?*/
	@Override
	//比較優(yōu)先級(jí)?先比較點(diǎn)數(shù)??點(diǎn)數(shù)相同再比較花色
	public?int?compare(Poker?arg0,?Poker?arg1)?{
	????String?num0?=?((Poker)?arg0).getPokerNum();
	????String?num1?=?((Poker)?arg1).getPokerNum();
	????int?ret?=?0;
	????if((ret?=?num0.compareTo(num1))?==?0){
	????	String?flw0?=?((Poker)?arg0).getPokerFlower();
	????	String?flw1?=?((Poker)?arg1).getPokerFlower();
	????	ret?=?flw0.compareTo(flw1);
	????}
	????return?ret;
	}

}
===============================================================

package?com.puke;

import?java.util.ArrayList;
import?java.util.List;
/**
?*?玩家類
?*?@author?momo1a@qq.com
?*?
?*
?*/

public?class?Player?{
	private?int?ID;????//玩家ID
	private?String?name;??//玩家名字
	private?List<Poker>??pokerCard;??//玩家手牌集合
	
	/**
	?*?無(wú)參構(gòu)造
	?*/
	public??Player()?{
	}
	
	/**
	?*?初始化玩家
	?*?@param?ID??玩家ID
	?*?@param?name??玩家用戶名
	?*?初始化手牌類
	?*/
	public??Player(int?ID,String?name)?{
		this.pokerCard?=?new?ArrayList<Poker>();
		this.ID?=?ID;
		this.name?=?name;
	}
	
	/**
	?*?獲取用戶ID
	?*?@return??用戶ID
	?*/
	public?int??getPlayerID(){
		return?this.ID;
	}
	
	
	/**
	?*?設(shè)置用戶ID
	?*?@param?ID
	?*/
	public?void?setPlayerID(int?ID)?{
		this.ID?=?ID;
	}
	
	/**
	?*?獲取用戶名
	?*?@return?用戶名
	?*/
	public?String?getPlayerName(){
		return?this.name;
	}
	
????/**
?????*?設(shè)置用戶名
?????*?@param?name
?????*/
	public?void?setPlayerName(String?name)?{
		this.name?=?name;
	}
	
	/**
	?*?設(shè)置玩家手牌
	?*?@param?poker??
	?*?
	?*/
	public?void?setPokerCard(Poker?poker){
		this.pokerCard.add(poker);
	}
	
	
	
	/**
	?*?獲取玩家手牌
	?*?@return?玩家手牌集合
	?*/
	public?List<Poker>?getPokerCard(){
		return?this.pokerCard;
	}
	
	@Override
	public?String?toString()?{
		return??name;
	}
}
===============================================================
package?com.puke;

import?java.util.ArrayList;
import?java.util.Collections;
import?java.util.List;
import?java.util.Random;
import?java.util.Scanner;

?
public?class?PlayGame?{
	private?String?numbers[]={"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
????private?String?flowers[]={"方塊","梅花","紅桃","黑桃"};
????private?List<Poker>?pokerList;????//一副撲克的集合
????private?List<Player>?players;?????//玩家集合
????private?List<Poker>?maxPokerList;??//出牌的集合??(也就是各自拿來(lái)比較那張大牌的集合)
????/**
?????*?無(wú)參構(gòu)造方法?初始化一副撲克
?????*/
????public?PlayGame(){
????	players?=?new?ArrayList<Player>();
????	pokerList?=?new?ArrayList<Poker>();
????	maxPokerList?=?new?ArrayList<Poker>();
????	System.out.println("-----------創(chuàng)建撲克牌----------");
????	for?(int?i?=?0;?i?<?flowers.length;?i++)?{
			for?(int?j?=?0;?j?<?numbers.length;?j++)?{
				Poker?poker?=?new?Poker(numbers[j],?flowers[i]);
				this.pokerList.add(poker);??//創(chuàng)建一張撲克就添加到撲克的集合
			}
		}
????????System.out.println("-----------撲克牌創(chuàng)建成功----------");
????	System.out.println("為:"+this.pokerList);
????}
????
????
????/**
?????*?洗牌功能
?????*/
????
????public?void?washPoker()?{
		System.out.println("---------開始洗牌------------");
		for?(int?i?=?0;?i?<?pokerList.size();?i++)?{
			Random?random?=?new?Random();
			int?j?=?random.nextInt(pokerList.size());
			Poker?temp?=?pokerList.get(i);????//用一個(gè)變量保存?i位置的一張撲克
			pokerList.set(i,?pokerList.get(j));??//用j位置(隨機(jī)長(zhǎng)生)的撲克替換i位置的撲克
			pokerList.set(j,?temp);??//j位置的撲克就替換成原來(lái)i位置的撲克
		}
		System.out.println("---------洗牌結(jié)束!-----------");
		
	}
????
????/**
?????*?創(chuàng)建玩家?并把玩家添加到玩家集合
?????*?輸入玩家的id必須為數(shù)字類型
?????*?
?????*/
????public?void?createPlayer(){
????	Scanner?input?=?new?Scanner(System.in);
????	this.washPoker();??????????//洗牌
????	System.out.println("請(qǐng)輸入兩位玩家的ID和用戶名");
????	for?(int?i?=?0;?i?<?2;?i++)?{
			System.out.println("輸入第"+(i+1)+"位玩家ID:");
			int?ID?=?0;
			try?{
	????	????ID?=?input.nextInt();
	????	????System.out.println("輸入第"+(i+1)+"位玩家用戶名:");
			}?catch?(Exception?e)?{
				System.out.println("請(qǐng)輸入整數(shù)類型ID?。?!");
				this.createPlayer();
			}	????	
	????	String?name?=?input.next();?
	????	players.add(new?Player(ID,?name));???//添加用戶到用戶集合中
????	}?
????	//輸出歡迎字樣
????	for?(int?i?=?0;?i?<?players.size();?i++)?{
		????System.out.println("----歡迎玩家:"+players.get(i));
		}
????}
????/**
?????*?發(fā)牌功能
?????*?從第一張開始發(fā)牌??輪流拿牌?各自發(fā)兩張牌
?????*/
????public?void?perPokerCard(){
????	System.out.println("-----開始發(fā)牌------");
????	for?(int?i?=?0,?n=0;?i?<?2;?i++)?{
			for?(int?j?=?0;?j?<?players.size();?j++,n++)?{
				this.players.get(j).setPokerCard(this.pokerList.get(n));
				System.out.println("----玩家:"+players.get(j)+"-拿牌");
			}
		}
????	System.out.println("------發(fā)牌結(jié)束!!!------");
????}
????
????/**
?????*?開始玩游戲?比大小
?????*?比手牌大小的規(guī)則來(lái)自PokerComparator類
?????*?先比玩家的點(diǎn)數(shù)??A<2<3<4<5<6<7<8<9<10<J<Q<K
?????*?如果點(diǎn)數(shù)相同?在比較花色?方塊<梅花<紅桃<黑桃
?????*/
????public?void?playGame(){
????	System.out.println("----開始游戲...-----");
????	for?(int?i?=?0;?i?<?players.size();?i++)?{
			System.out.println("玩家:"+players.get(i)+"最大的手牌為:"+?Collections.max(this.players.get(i).getPokerCard(),new?PokerComparator()));
			maxPokerList.add(Collections.max(this.players.get(i).getPokerCard(),new?PokerComparator()));?//添加各自的大牌到一個(gè)List
		}
????	Poker?winPoker?=?Collections.max(maxPokerList,?new?PokerComparator());??//比較大牌的List集合?決出?最大的一張撲克
????	//判斷最大那張撲克屬于誰(shuí)的?誰(shuí)就是勝利者
????	for?(int?i?=?0;?i?<?players.size();?i++)?{
			if?(players.get(i).getPokerCard().contains(winPoker))?{
				System.out.println("---------玩家:"+players.get(i)+"獲勝?!---------");
			}
		}
????	System.out.println("各自玩家的手牌為:");
????	for?(int?i?=?0;?i?<?players.size();?i++)?{
			System.out.println(players.get(i)+":"+players.get(i).getPokerCard());
		}
????}

}
==================================================================

package?com.puke;

public?class?ShowPlay?{
????/**
?????*?main()方法
?????*?@param?args
?????*/
	public?static?void?main(String[]?args)?{
		PlayGame?showpoker?=?new?PlayGame();?//初始化游戲??新建52張撲克
		showpoker.createPlayer();?//新建玩家
		showpoker.perPokerCard();?//發(fā)牌
		showpoker.playGame();??//玩游戲?比大小
	}

}


正在回答

3 回答

// 創(chuàng)建一副牌

public class Poker {

private String num;//點(diǎn)數(shù)

private String flower;//花色

private String poker;//一張牌


public Poker(String pnum,String pflower){

this.num=pnum;

this.flower=pflower;

this.poker=num+flower;

}

// 用字符的比較規(guī)則,10比2,3,4...要小

public String getnum(){

if(num=="10"){

num="91";

}

else if(num=="J"){

num="92";

}

else if(num=="Q"){

num="93";

}

else if(num=="K"){

num="94";

}

else if(num=="A"){

num="1";

}

return this.num;

}



public String getFlower() {

return flower;

}





@Override

public String toString() {

return poker;

}


@Override

public int hashCode() {

final int prime = 31;

int result = 1;

result = prime * result + ((flower == null) ? 0 : flower.hashCode());

result = prime * result + ((num == null) ? 0 : num.hashCode());

return result;

}


@Override

public boolean equals(Object obj) {

if (this == obj)

return true;

if (obj == null)

return false;

if (!(obj instanceof Poker))

return false;

Poker other = (Poker) obj;

if (flower == null) {

if (other.flower != null)

return false;

} else if (!flower.equals(other.flower))

return false;

if (num == null) {

if (other.num != null)

return false;

} else if (!num.equals(other.num))

return false;

return true;

}



}

import java.util.ArrayList;

import java.util.List;





public class Player{

private int id;

private String name;

private List<Poker>pokercard;

// 無(wú)參構(gòu)造

public Player(){

}

// 初始化玩家,手牌

public Player(int id,String name){

this.id = id;

this.name = name;

this.pokercard = new ArrayList<Poker>();

}

public int getId() {

return id;

}

public void setId(int id) {

this.id = id;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public List<Poker> getPokercard() {

return this.pokercard;

}

public void setPokercard(Poker poker) {

this.pokercard.add(poker);

}

@Override

public String toString() {

return "Player [name=" + name + "]";

}



}

import java.util.Comparator;



public class PokerComparator implements Comparator<Poker> {


public int compare(Poker o1, Poker o2) {

String num1=(String)o1.getnum();

String num2=(String)o2.getnum();

int c=0;

if((c=num1.compareTo(num2))==0){

String flower1=(String )o1.getFlower();

String flower2=(String )o2.getFlower();

c=flower1.compareTo(flower2);

}

return c;

}


}

import java.util.ArrayList;

import java.util.Collections;

import java.util.List;

import java.util.Random;

import java.util.Scanner;


public class PlayGame {

private String[] flower = { "方塊", "梅花", "紅心", "黑桃" };

private String[] num = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10",

"J", "Q", "K" };

// 牌集合

private List<Poker> pokers;

// 玩家集合

private List<Player> players;

// 大牌集合

private List<Poker> maxcards;

private Scanner scanner;


// 初始化牌、

public PlayGame() {

pokers = new ArrayList<Poker>();

players = new ArrayList<Player>();

maxcards = new ArrayList<Poker>();

System.out.println("創(chuàng)建撲克牌");

for (int i = 0; i < flower.length; i++) {

for (int j = 0; j < num.length; j++) {

Poker poker = new Poker(flower[i], num[j]);

this.pokers.add(poker);

}

}

System.out.println("創(chuàng)建成功" + pokers);


}


// 初始化玩家

public void CreatePlayers() {

scanner = new Scanner(System.in);

this.WashCard();

for (int i = 0; i < 2; i++) {

System.out.println("請(qǐng)輸入第" + (i + 1) + "位玩家ID");

int id = 0;

try {

id = scanner.nextInt();

System.out.println("請(qǐng)輸入第" + (i + 1) + "位玩家姓名");

} catch (Exception o) {

System.out.println("請(qǐng)輸入整數(shù)型ID");

this.CreatePlayers();

}

String name = scanner.next();

players.add(new Player(id, name));

}

for (int i = 0; i < players.size(); i++) {

? ? ? ? ? ? System.out.println("----歡迎玩家:"+players.get(i));

}


}// 洗牌


public void WashCard() {

System.out.println("開始洗牌");

for (int i = 0; i < pokers.size(); i++) {

Random random = new Random();

int j = random.nextInt(pokers.size());

Poker temp = pokers.get(i);

pokers.set(i, pokers.get(j));

pokers.set(j, temp);

}

System.out.println("洗牌結(jié)束");

}


// 拿牌

public void TakeCard() {

for (int i = 0, n = 0; i < 2; i++) {

// 每人依次拿牌

for (int j = 0; j < players.size(); j++, n++) {

this.players.get(j).setPokercard(this.pokers.get(n));

System.out.println("玩家" + players.get(j) + "拿牌");

}

}

System.out.println("結(jié)束發(fā)牌");


}


// 比較大小

public void playGame(){

? ? System.out.println("開始游戲");

? ?

? ? ? for (int i = 0; i < players.size(); i++) {

? ? ? ? ? ? System.out.println("玩家:"+players.get(i)+"最大的手牌為:"+ Collections.max(this.players.get(i).getPokercard(),new PokerComparator()));

? ? ? ? ? ? maxcards.add(Collections.max(this.players.get(i).getPokercard(),new PokerComparator())); //添加各自的大牌到一個(gè)List

? ? ? ? ? }

? ? ? ??

}//比較大牌的List集合 決出 最大的一張撲克

public void playGame2(){

// ? ? 判斷大牌集合中最大牌

? ? Poker winPoker=Collections.max(maxcards, new PokerComparator());

? ? for(int i=0;i<players.size();i++){

? ? if(players.get(i).getPokercard().contains(winPoker)){

? ? System.out.println("勝出的玩家是:"+players.get(i));

? ? }

? ? }

? ? System.out.println("玩家各自的手牌是");

? ? for(int i=0;i<players.size();i++){

? ? System.out.println(players.get(i).getPokercard());

? ? }

? ? }

}


public class GaneTest {


public static void main(String[] args) {

PlayGame pg=new PlayGame();

pg.CreatePlayers();

pg.playGame();

pg.playGame2();


}


}

------------------------------------------------------------------------------------------------------------

創(chuàng)建撲克牌

創(chuàng)建成功[方塊A, 方塊2, 方塊3, 方塊4, 方塊5, 方塊6, 方塊7, 方塊8, 方塊9, 方塊10, 方塊J, 方塊Q, 方塊K, 梅花A, 梅花2, 梅花3, 梅花4, 梅花5, 梅花6, 梅花7, 梅花8, 梅花9, 梅花10, 梅花J, 梅花Q, 梅花K, 紅心A, 紅心2, 紅心3, 紅心4, 紅心5, 紅心6, 紅心7, 紅心8, 紅心9, 紅心10, 紅心J, 紅心Q, 紅心K, 黑桃A, 黑桃2, 黑桃3, 黑桃4, 黑桃5, 黑桃6, 黑桃7, 黑桃8, 黑桃9, 黑桃10, 黑桃J, 黑桃Q, 黑桃K]

開始洗牌

洗牌結(jié)束

請(qǐng)輸入第1位玩家ID

1

請(qǐng)輸入第1位玩家姓名

s

請(qǐng)輸入第2位玩家ID

2

請(qǐng)輸入第2位玩家姓名

f

----歡迎玩家:Player [name=s]

----歡迎玩家:Player [name=f]

開始游戲

Exception in thread "main" java.util.NoSuchElementException

at java.util.ArrayList$Itr.next(Unknown Source)

at java.util.Collections.max(Unknown Source)

at PlayGame.playGame(PlayGame.java:88)//上面黑體部分

at GaneTest.main(GaneTest.java:8)

求解救啊

0 回復(fù) 有任何疑惑可以回復(fù)我~

之前寒假在家寫的,代碼比較啰嗦,求批評(píng)指正

package pokergame;


import java.util.ArrayList;

import java.util.InputMismatchException;

import java.util.Iterator;

import java.util.Random;

import java.util.Scanner;


//使用int來(lái)表示撲克,點(diǎn)數(shù)為2-14,花色為100-400,如104即為方片4

class Poker{

private int color;

private int num;

private int poker;

private String colorString;

private String numString;

//設(shè)置撲克的花色和點(diǎn)數(shù)

public Poker(int color,int num) {

this.color = color;

this.num = num;

this.poker = color*100+num;

}

public Poker(){

}

//將撲克的花色與點(diǎn)數(shù)提取出來(lái)

public Poker(int pokerint){

this.num = pokerint%100;

this.color = pokerint/100;

}

public int getPoker() {

return poker;

}

//將int表示的撲克轉(zhuǎn)換為字符串

public String toStringPoker(int pokerint){

num = pokerint%100;

color = pokerint/100;

if (num == 11) {

this.numString = "J";

} else if (num == 12) {

this.numString = "Q";

}else if (num == 13) {

this.numString = "K";

}else if (num == 14) {

this.numString = "A";

}else {

this.numString = num+"";

}

switch (color) {

case 1:

this.colorString = "方片";

break;

case 2:

this.colorString = "梅花";

break;

case 3:

this.colorString = "紅桃";

break;

case 4:

this.colorString = "黑桃";

break;

}

return (colorString+numString);

}

}


//玩家類,用來(lái)表示玩家

class Player{

private int ID;

private String name;

//玩家的手牌集合,用ArrayList來(lái)表示

ArrayList<Integer> poker = new ArrayList<>();?

Poker pk = new Poker();

//用來(lái)存儲(chǔ)玩家最大的手牌

private int maxPoker;


public int getID() {

return ID;

}

public void setID(int iD) {

ID = iD;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}


public ArrayList<Integer> getPoker() {

return poker;

}


public void setPoker(ArrayList<Integer> poker) {

this.poker = poker;

}

//將玩家的手牌轉(zhuǎn)換為字符串并輸出,index代表玩家的第幾張手牌

public String getPokerString(int index){

return pk.toStringPoker(poker.get(index));

}

public int getMaxPoker() {

return maxPoker;

}

public void setMaxPoker(int maxPoker) {

this.maxPoker = maxPoker;

}

}



public class PlayGame {


ArrayList<Integer> poker;

//用來(lái)存放洗牌后的撲克

int poker1[];

//創(chuàng)建兩個(gè)玩家的對(duì)象

Player player1;

Player player2;


public PlayGame(){

this.poker = ?new ArrayList<>();

this.poker1 = new int[52];

this.player1 = new Player();

this.player2 = new Player();

}


//創(chuàng)建一副撲克,將其放在ArrayList集合中

public void makePoker(){

for (int i = 1; i <= 4; i++) {

for (int j = 2; j <= 14; j++) {

poker.add(new Poker(i,j).getPoker());

}

}

}


//將創(chuàng)建好的撲克輸出到屏幕上

public void getPoker(){

Poker pk = new Poker();

System.out.print("為:[");

for (Iterator<Integer> iterator = poker.iterator(); iterator.hasNext();) {

Integer integer = (Integer) iterator.next();

System.out.print(pk.toStringPoker(integer)+" ");

}

System.out.println("]");

}


//用來(lái)將排序后的ArrayList的撲克打亂順序并放在poker1數(shù)組中

public void shuffle(){

//將ArrayList的撲克先全部復(fù)制到poker1數(shù)組中

for (int i = 0; i < poker1.length; i++) {

poker1[i] = poker.get(i);

}

//打亂poker1中撲克

Random rd = new Random();

for (int i = 0; i < 52; i++) {

int rdnum = rd.nextInt(52);

poker1[i] = poker1[i] + poker1[rdnum];

poker1[rdnum] = poker1[i] - poker1[rdnum];

poker1[i] = poker1[i] - poker1[rdnum];

}

}


//用來(lái)創(chuàng)建玩家的方法

public void makePlayer(Player player){

int ID;

System.out.print("輸入ID:");

@SuppressWarnings("resource")

Scanner scanner = new Scanner(System.in);

while (true) {

try {

if (scanner.hasNext()) {

ID = scanner.nextInt();

player.setID(ID);

}

break;

} catch (InputMismatchException e) {

scanner.next();

System.out.println("ID應(yīng)該為整數(shù)");

}

}

System.out.print("輸入姓名:");

if (scanner.hasNext()) {

player.setName(scanner.next());

}

}

//找出一個(gè)玩家手中最大的牌

public String comparPoker(Player player){

if (player.poker.get(0)%100 > player.poker.get(1)%100) {

player.setMaxPoker(player.poker.get(0));

return player.pk.toStringPoker(player.poker.get(0));

}else if (player.poker.get(0)%100 < player.poker.get(1)%100) {

player.setMaxPoker(player.poker.get(1));

return player.pk.toStringPoker(player.poker.get(1));

}else if (player.poker.get(0)/100 > player.poker.get(1)/100) {

player.setMaxPoker(player.poker.get(0));

return player.pk.toStringPoker(player.poker.get(0));

}else if (player.poker.get(0)/100 < player.poker.get(1)/100) {

player.setMaxPoker(player.poker.get(1));

return player.pk.toStringPoker(player.poker.get(1));

}else {

player.setMaxPoker(player.poker.get(0));

return player.pk.toStringPoker(player.poker.get(0));

}

}

//將兩個(gè)玩家手中最大的牌做比較,找出其中的贏家

public String comparPoker(Player player1,Player player2){

if (player1.getMaxPoker()%100 > player2.getMaxPoker()%100) {

return player1.getName();

}else if (player1.getMaxPoker()%100 < player2.getMaxPoker()%100) {

return player2.getName();

}else if (player1.getMaxPoker()/100 > player2.getMaxPoker()/100) {

return player1.getName();

}else if (player1.getMaxPoker()/100 < player2.getMaxPoker()/100) {

return player2.getName();

}else {

return "平手";

}

}

public static void main(String[] args) {

PlayGame pg = new PlayGame();

System.out.println("----------創(chuàng)建一副撲克牌----------");

pg.makePoker();?

System.out.println("----------撲克牌創(chuàng)建成功---------");

pg.getPoker();

System.out.println("--------開始洗牌---------");

pg.shuffle();

System.out.println("--------洗牌結(jié)束---------");

System.out.println("--------創(chuàng)建玩家---------");

System.out.println("請(qǐng)輸入第一位玩家的ID和姓名:");

pg.makePlayer(pg.player1);

System.out.println("請(qǐng)輸入第二位玩家的ID和姓名:");

pg.makePlayer(pg.player2);

System.out.println("\n歡迎玩家"+pg.player1.getName());

System.out.println("歡迎玩家"+pg.player2.getName());

System.out.println("\n--------開始發(fā)牌---------");

pg.player1.poker.add(pg.poker1[0]);

System.out.println("玩家"+pg.player1.getName()+"拿牌");

pg.player2.poker.add(pg.poker1[1]);

System.out.println("玩家"+pg.player2.getName()+"拿牌");

pg.player1.poker.add(pg.poker1[2]);

System.out.println("玩家"+pg.player1.getName()+"拿牌");

pg.player2.poker.add(pg.poker1[3]);

System.out.println("玩家"+pg.player2.getName()+"拿牌");

System.out.println("--------發(fā)牌結(jié)束----------");

System.out.println("--------開始游戲----------");

System.out.println("玩家"+pg.player1.getName()+"的最大的手牌為"+pg.comparPoker(pg.player1));

System.out.println("玩家"+pg.player2.getName()+"的最大的手牌為"+pg.comparPoker(pg.player2));

String resultString = pg.comparPoker(pg.player1, pg.player2);

if (resultString != "平手") {

System.out.println("----------玩家"+resultString+"獲勝----------");

}else {

System.out.println("------------平手-------------");

}

System.out.println("玩家各自的手牌為:");

System.out.println(pg.player1.getName()+"["+pg.player1.pk.toStringPoker(pg.player1.poker.get(0))+","+pg.player1.pk.toStringPoker(pg.player1.poker.get(1))+"]");

System.out.println(pg.player2.getName()+"["+pg.player2.pk.toStringPoker(pg.player2.poker.get(0))+","+pg.player2.pk.toStringPoker(pg.player2.poker.get(1))+"]");

}


}


0 回復(fù) 有任何疑惑可以回復(fù)我~

我覺得不用String,用int來(lái)存儲(chǔ)撲克牌比較好處理

0 回復(fù) 有任何疑惑可以回復(fù)我~
#1

血手人屠

private String numbers[]={"A","2","3","4","5","6","7","8","9","10","J","Q","K"}; 他這里的點(diǎn)數(shù)有英文字母,要用ascii碼比大小只能
2015-01-26 回復(fù) 有任何疑惑可以回復(fù)我~
#2

Youngguava 回復(fù) 血手人屠

直接用int類型比較就是了~~J Q K用11 12 13,A用14 花色用100 200 300 400,一張撲克牌就是花色+上點(diǎn)數(shù),輸出的時(shí)候轉(zhuǎn)換下就是了~~~這樣比較容易我覺得
2015-01-27 回復(fù) 有任何疑惑可以回復(fù)我~
#3

一念執(zhí)著 回復(fù) Youngguava

照你這么說(shuō)的話 紅桃A是 300+14 黑桃K 是 400+13 這樣顯然不對(duì)的啊
2015-04-05 回復(fù) 有任何疑惑可以回復(fù)我~
#4

Youngguava 回復(fù) 一念執(zhí)著

我下面的回答有貼上我這樣處理的代碼,寒假在家寫的,代碼比較啰嗦~~~~
2015-04-15 回復(fù) 有任何疑惑可以回復(fù)我~
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