cocos2dx 加載的cocosstdio資源出錯
ArmatureDataManager::getInstance()->addArmatureFileInfo(property->getDataName()); armature?=?Armature::create(property->getArmatureName()); armature->getAnimation()->play("default"); this->addChild(armature);
這段加載完后運行,總是報錯
_pipelineDescriptor指針為空;
若把路徑設(shè)為:ArmatureDataManager::getInstance()->addArmatureFileInfo("D:\\Source\\CatchGirl\\Resources\\res\\Export\\hero\\hero.ExportJson");
則不會報錯,但也沒顯示出來,
cocos2dx4.0+cocos stdio 1.6