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package?day42.TestDrive;import?java.util.*;public?class?PlayingCard?{	public?static?void?main(String[]?args){		//創(chuàng)建一副新?lián)淇伺?	System.out.println("-------開始創(chuàng)建撲克牌!---------------");		Poker?poker?=?new?Poker();		List<Poker>?p?=?poker.CreatAPoker();		System.out.println("-------創(chuàng)建撲克牌成功!---------------");		System.out.println("------------開始洗牌------------");		Collections.shuffle(p);//洗牌		System.out.println("------------洗牌結(jié)束!-----------------");		System.out.println("------------創(chuàng)建玩家-------------------");		Player?player?=?new?Player();		List<Player>?players?=?player.creatPlayer();		//開始發(fā)牌		PlayingCard?pc?=?new?PlayingCard();		pc.deal(players,?p);	}		//發(fā)牌給玩家	public?void?deal(List<Player>?pl,?List<Poker>?po)?{		System.out.println("開始發(fā)牌");		List<Integer>?numList?=?new?ArrayList<Integer>();?		List<Poker>?pokerList?=?new?ArrayList<Poker>();		List<String>?aStr?=?new?ArrayList<String>();//a玩家拿的牌		List<String>?bStr?=?new?ArrayList<String>();//b玩家拿的牌		List<Integer>?aNum?=?new?ArrayList<Integer>();//a玩家拿的牌轉(zhuǎn)為點數(shù)大小		List<Integer>?bNum?=?new?ArrayList<Integer>();//b玩家拿的牌轉(zhuǎn)為點數(shù)大小		//輪流各自發(fā)兩張牌		Random?random?=?new?Random();		for(int?i?=?0;?i?<?pl.size()?*?2;?i++)?{			int?num?=?random.nextInt(po.size());			do?{				pokerList.add(po.get(num));			}while(pokerList.size()?!=?new?HashSet<Poker>(pokerList).size());		}		//牌的牌名List		for(int?i?=?0;?i?<?pokerList.size();?i++)?{			if(i?%?2?==?0)?{				System.out.println("【?"+pl.get(0).getPlayerName()+"拿一張!?】");				aStr.add(pokerList.get(i).suit?+?pokerList.get(i).point);			}else?{				System.out.println("【?"+pl.get(1).getPlayerName()+"拿一張!?】");				bStr.add(pokerList.get(i).suit?+?pokerList.get(i).point);			}		}				//打印出玩家各自手中的牌		System.out.println("***>>>?"+pl.get(0).getPlayerName()+"?的牌是"+aStr);		System.out.println("***>>>?"+pl.get(1).getPlayerName()+"?的牌是"+bStr);		Poker?poker?=?new?Poker();		for(int?i?=?0;?i?<?pokerList.size();?i++)?{			int?num?=?poker.numTransformation(pokerList.get(i));			poker.pokerNum.add(num);		}		//將玩家手里的牌列出最大值		Collections.sort(poker.pokerNum);		int?maxPokerNum?=?poker.pokerNum.get(poker.pokerNum.size()-1);		//牌的點數(shù)List		for(int?i?=?0;?i?<?pokerList.size();?i++)?{			if(i?%?2?==?0)?{				aNum.add(poker.numTransformation(pokerList.get(i)));			}else?{				bNum.add(poker.numTransformation(pokerList.get(i)));			}		}		//判斷兩個人誰手里的牌最大		if(aNum.contains(maxPokerNum))?{			System.out.println("***>>>?"+pl.get(0).getPlayerName()+"?贏了!"+"?<<<***");		}else?if(aNum.contains(maxPokerNum))?{			System.out.println("***>>>?"+pl.get(1).getPlayerName()+"?贏了!"+"?<<<***");		}	}}//創(chuàng)建玩家類class?Player{	private?String?playerName;//玩家名字	private?int?playerId;//玩家ID	public?List<String>?hand?=?new?ArrayList<String>();//手牌:撲克牌的集合		public?Player()?{			}	//Player的含參構(gòu)造方法	public?Player(String?playerName,?int?playerId)?{		this.playerName?=?playerName;		this.playerId?=?playerId;	}	public?String?getPlayerName()?{		return?playerName;	}	public?void?setPlayerName(String?playerName)?{		this.playerName?=?playerName;	}	public?int?getPlayerId()?{		return?playerId;	}	public?void?setPlayerId(int?playerId)?{		this.playerId?=?playerId;	}	@Override	public?String?toString()?{		return?"Player?[playerName="?+?playerName?+?",?playerId="?+?playerId?+?"]";	}		//創(chuàng)建玩家名片	public?List<Player>?creatPlayer()?{		//創(chuàng)建兩名玩家		Player?player1?=?new?Player();		Player?player2?=?new?Player();		List<Player>?playerList?=?new?ArrayList<Player>();		Player[]?players?=?{player1,?player2};		Scanner?input?=?new?Scanner(System.in);		int?i?=?1;		for(Player?pl:players?)?{			System.out.println("請輸入第"+i+"位玩家的姓名:>>>");			pl.setPlayerName(input.next());			for(int?j?=?0;?j?<?3;?j++)?{				try{					System.out.println("請輸入第"+i+"位玩家的ID:>>>");					pl.setPlayerId(input.nextInt());					break;				}catch(Exception?ex)?{					input?=?new?Scanner(System.in);//阻止無限循環(huán)					System.out.println("請輸入整數(shù)ID!");				}			}			i++;			playerList.add(pl);		}		for(Player?pl1:players)?{			System.out.println("------歡迎玩家:"+pl1.getPlayerName());		}		return?playerList;	}}//創(chuàng)建撲克類class?Poker{	public?String?suit;	public?String?point;	public?String[]?suitArray?=?{"方塊",?"梅花",?"紅桃",?"黑桃"};//花色	public?String[]?pointArray?=?{"3",?"4",?"5",?"6",?"7",?"8",?"9",?"10",?"J",?"Q",?"K",?"A",?"2"};//點數(shù)	public?List<String>?p?=?new?ArrayList<String>();//打印撲克	public?List<Poker>?poker?=?new?ArrayList<Poker>();//一副撲克	public?List<Integer>?pokerNum?=?new?ArrayList<Integer>();//每張牌對象的集合	//Poker的構(gòu)造方法	public?Poker()?{	}	public?Poker(String?suit,?String?point)?{		this.suit?=?suit;		this.point?=?point;	}	//創(chuàng)建一副撲克	public?List<Poker>?CreatAPoker()?{				for(int?j?=?0;?j?<?pointArray.length;?j++)?{			for(int?i?=?0;?i?<?suitArray.length;?i++)?{				Poker?pn?=?new?Poker(suitArray[i],?pointArray[j]);				poker.add(pn);			}		}		for(int?i?=?0;?i?<?poker.size();?i++)?{//String型的是通過Poker來的			String?sb?=?poker.get(i).suit+poker.get(i).point;			p.add(sb);		}		for(int?i?=?0;?i?<?poker.size();?i++)?{//Integer型的也是通過Poker來的			pokerNum.add(numTransformation(poker.get(i)));		}		//打印出一副新建的撲克牌		System.out.println(p);//poker是String類型所以可以打印出來?		return?poker;	}	//點數(shù)轉(zhuǎn)換數(shù)字比大小	public?int?numTransformation(Poker?c)?{		//花權(quán)值		int?ps?=?0;		if(c.suit?==?"方塊")?{			ps?=?1;		}else?if(c.suit?==?"梅花"){			ps?=?2;		}else?if(c.suit?==?"紅桃")?{			ps?=?3;		}else?if(c.suit?==?"黑桃")?{			ps?=?4;		}		//牌權(quán)值		int?pp?=?0;		if(c.point?==?"J")?{			pp?=?11;		}else?if(c.point?==?"Q")?{			pp?=?12;		}else?if(c.point?==?"K")?{			pp?=?13;		}else?if(c.point?==?"A")?{			pp?=?12;		}else?if(c.point?==?"2")?{			pp?=?13;		}else?{			pp?=?Integer.parseInt(c.point);//數(shù)字型字符串轉(zhuǎn)換成數(shù)字		}		return?pp?*?10?+?ps;	}}


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花里胡哨? ?看不懂啊


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