調(diào)用了圖片,程序編譯通過了,但是一跳轉(zhuǎn)到clock場(chǎng)景就運(yùn)行不了了
#include?"clockLayer.h" bool?clockLayer::init() { Size?winSize?=?Director::getInstance()->getWinSize();//獲取窗口大小 MenuItemLabel?*?menuItem?=?MenuItemLabel::create(Label::createWithSystemFont ("back","",32),CC_CALLBACK_1(clockLayer::menuCallBack,this)); menuItem->setPosition(Vec2(winSize.width*0.9,winSize.height*0.9));//屏幕右上角 auto?menu?=?Menu::create(menuItem,NULL); menu->setPosition(Point::ZERO); this->addChild(menu); ahour?=?Sprite::create("resource\shi.png"); ahour->setPosition(Vec2(winSize.width/2,winSize.height/2)); ahour->setScale(0.5);//圖片較大,縮放成原來的0.5倍 this->addChild(ahour); aminute?=?Sprite::create("resource/fen.jpg"); aminute->setPosition(Vec2(winSize.width/2,winSize.height/2)); aminute->setScale(0.5);//圖片較大,縮放成原來的0.5倍 this->addChild(aminute); asecond?=?Sprite::create("resource/miao.jpg"); asecond->setPosition(Vec2(winSize.width/2,winSize.height/2)); asecond->setScale(0.5);//圖片較大,縮放成原來的0.5倍 this->addChild(asecond); abackground?=?Sprite::create("resource\background.jpg"); // abackground?=?Sprite::createWithSpriteFrame("resource\background.jpg"); // abackground?=?Sprite::create("Mygame\resource\HelloWorld.png"); abackground->setPosition(Vec2(winSize.width*0.5,winSize.height*0.5)); abackground->setScale(0.5);//圖片較大,縮放成原來的0.5倍 this->addChild(abackground,1); return?true; } void?clockLayer::menuCallBack(Ref?*pSender) { } void?clockLayer::timeUpdate(float?dt) { }
按了begin就運(yùn)行不了了
2017-06-26
老兄,你文件名是不是打錯(cuò)了