其他都沒問題,就是點黑子還是成白子,點黑子成白子?。。。。。。。?/h1>
var chessBoard =[];
var me = true;
for(var i = 0; i<15; i++){
chessBoard[i]= [];
for(var j=0; j<15; j++){
chessBoard[i][j] =0;
}
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src = "images/logo.png";
logo.onload = function(){
? context.drawImage(logo, 0, 0, 450, 450);
? drawChessBoard();
}
var drawChessBoard = function(){
?for(var i=0; i < 15; i++){
? context.moveTo(15 + i*30, 15);
? context.lineTo(15 + i*30, 435);
? context.stroke();
? context.moveTo(15, 15 + i*30);
? context.lineTo(435, 15 + i*30);
? context.stroke();
? }
}
var oneStep = function(i, j, me){
? context.beginPath();
? context.arc(15 + i*30, 15 + j*30, 13, 0, 2*Math.PI);
? context.closePath();
? var gradient = context.createRadialGradient(15 + i*30 + 2, 15 + j*30 - 2, 13, 15 + i*30 + 2, 15 + j*30 - 2, 0);
? if(me){
? ?gradient.addColorStop(0, "#0A0A0A");
? ?gradient.addColorStop(1, "#636766");
? } else{
? ?gradient.addColorStop(0, "#D1D1D1");
? ?gradient.addColorStop(1, "#F9F9F9");
? }
? context.fillStyle = gradient;
? context.fill();
}
chess.onclick = function(e){
var x = e.offsetX;
var y = e.offsetY;
var i =Math.floor(x / 30);
var j =Math.floor(y / 30);
if(chessBoard[i][j]==0){
oneStep(i, j, me);
if(me){
chessBoard[i][j]==1;
} else{
chessBoard[i][j]==2;
}
me = !me;
?}
}
var chessBoard =[];
var me = true;
for(var i = 0; i<15; i++){
chessBoard[i]= [];
for(var j=0; j<15; j++){
chessBoard[i][j] =0;
}
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src = "images/logo.png";
logo.onload = function(){
? context.drawImage(logo, 0, 0, 450, 450);
? drawChessBoard();
}
var drawChessBoard = function(){
?for(var i=0; i < 15; i++){
? context.moveTo(15 + i*30, 15);
? context.lineTo(15 + i*30, 435);
? context.stroke();
? context.moveTo(15, 15 + i*30);
? context.lineTo(435, 15 + i*30);
? context.stroke();
? }
}
var oneStep = function(i, j, me){
? context.beginPath();
? context.arc(15 + i*30, 15 + j*30, 13, 0, 2*Math.PI);
? context.closePath();
? var gradient = context.createRadialGradient(15 + i*30 + 2, 15 + j*30 - 2, 13, 15 + i*30 + 2, 15 + j*30 - 2, 0);
? if(me){
? ?gradient.addColorStop(0, "#0A0A0A");
? ?gradient.addColorStop(1, "#636766");
? } else{
? ?gradient.addColorStop(0, "#D1D1D1");
? ?gradient.addColorStop(1, "#F9F9F9");
? }
? context.fillStyle = gradient;
? context.fill();
}
chess.onclick = function(e){
var x = e.offsetX;
var y = e.offsetY;
var i =Math.floor(x / 30);
var j =Math.floor(y / 30);
if(chessBoard[i][j]==0){
oneStep(i, j, me);
if(me){
chessBoard[i][j]==1;
} else{
chessBoard[i][j]==2;
}
me = !me;
?}
}
2016-04-05
chessBoard[i][j]==1;和chessBoard[i][j]==2;是單等于號而不是雙等于號