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using?System.Collections; using?System.Collections.Generic; using?UnityEngine; public?class?AudioController?:?MonoBehaviour { ????private?AudioSource?ads; ????//?Start?is?called?before?the?first?frame?update ????void?Start() ????{ ????????ads=this.GetComponent<AudioSource>(); ????} ????//?Update?is?called?once?per?frame ????void?OnGUI() ????{ ????????if?(GUILayout.Button("play")) ????????{ ????????????if?(!ads.isPlaying) ????????????{ ????????????????ads.Play(); ????????????} ????????} ????????if?(GUILayout.Button("stop")) ????????{ ????????????if?(ads.isPlaying) ????????????{ ????????????????ads.Stop(); ????????????} ????????} ????} }
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游戲:~音樂和背景音樂查看全部
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視覺效果和聽覺效果查看全部
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//移動(dòng)控制
using UnityEngine;
using System.Collections;
public class player:MonoBehaviour{
????public float speed=5f;
????public float rotationSpeed=3f;
????private Rigidbody rigidbody;
????void Start(){
????????rigidbody=this.GetComponent<Rigidbody>();
????}
????void FixedUpdate(){
????????float h=Input.GetAxis("Mouse X");
????????float v=Input.GetAxis("Vertical");
????????rigidbody.velocity=transform.forward*v*speed;
????????rigidbody.angularVelocity=transform.up*h*rotationSpeed;
????}
}
//控制門
void OnTriggerEnter(Collider collider){
????if(collider.tag=="player"){
????????transform.position=new Vector3(transform.position.x,transform.position.y+3.6f,transform.position.z);? ?
????}
}
//播放聲音
private AudioSource audioSource;
audioSource=this.GetComponent<AudioSource>();
audioSource.Play();
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using?UnityEngine; using?System.Collections; public?class?AudioController:MonoBehaviour{ ????private?AudioSource?ads; ????void?Start(){ ????????ads=this.GetComponent<AudioSource>(); ????} ????void?OnGUI(){ ????????if(GUILayout.Button("play")){ ????????????if(!ads.isPlaying) ????????????????ads.Play(); ????????} ????} }
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設(shè)置多普勒查看全部
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boxcolider調(diào)大,便于檢測碰撞物體查看全部
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先私有化audiosource組件,開始時(shí)得到它查看全部
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設(shè)置播放暫停按鈕查看全部
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混響 reverb zone查看全部
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ogg 可用于長時(shí)間的音頻。查看全部
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1查看全部
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。。。。查看全部
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