web前端博大精深,各種玩法都有,技術(shù)越厚,玩得越開心,技術(shù)薄弱,只能望而止步!
2017-04-28
clipRegion.r = 0;
var clipAnimate = setInterval(function () {
clipRegion.r += 5;
if ( clipRegion.r >= 50 ) {
clipRegion.r = 50;
clearInterval(clipAnimate);
}
initCanvas();
},30);
clipRegion.r先要等于0才行,必須放在clipRegion = {} 這個(gè)對(duì)象后面
var clipAnimate = setInterval(function () {
clipRegion.r += 5;
if ( clipRegion.r >= 50 ) {
clipRegion.r = 50;
clearInterval(clipAnimate);
}
initCanvas();
},30);
clipRegion.r先要等于0才行,必須放在clipRegion = {} 這個(gè)對(duì)象后面
2017-04-22
var clipAnimate = setInterval(function () {
clipRegion.r += 5;
if ( clipRegion.r >= 50 ) {
clipRegion.r = 50;
clearInterval(clipAnimate);
}
initCanvas();
},30);
reset函數(shù)下面添加這段代碼,實(shí)現(xiàn)clip區(qū)域動(dòng)畫效果
clipRegion.r += 5;
if ( clipRegion.r >= 50 ) {
clipRegion.r = 50;
clearInterval(clipAnimate);
}
initCanvas();
},30);
reset函數(shù)下面添加這段代碼,實(shí)現(xiàn)clip區(qū)域動(dòng)畫效果
2017-04-22
這個(gè)BUG應(yīng)該是在判斷點(diǎn)擊show之后的剪切圓的半徑是否大于設(shè)定的大小,若沒有執(zhí)行完show中的判斷結(jié)果,就會(huì)出現(xiàn)這個(gè)點(diǎn)擊reset也會(huì)增大的效果, 是這樣的吧???
2017-04-14
放大后有偏移的,可以把
$("#blur-image").css("left","-"+leftMargin+"px");
$("#blur-image").css("top","-"+topMargin+"px");
改成
$("#blur-image").css("left",-leftMargin+"px");
$("#blur-image").css("top",-topMargin+"px");
$("#blur-image").css("left","-"+leftMargin+"px");
$("#blur-image").css("top","-"+topMargin+"px");
改成
$("#blur-image").css("left",-leftMargin+"px");
$("#blur-image").css("top",-topMargin+"px");
2017-04-07